Based in New York, I'm a designer with a love for technology, electronic music, video games, math, and programming. Currently, I'm a mobile designer at Foursquare. I post about my work and my inspiration. View my professional portfolio at courtneyetc.com.
trying my hand at pixels.

trying my hand at pixels.

final answer. his name is Kupo, as in moogles from Final Fantasy.

final answer. his name is Kupo, as in moogles from Final Fantasy.

I’m happy to announce Foursquare 7.0 went live today!
This was a huge collaborative effort involving a number of teammates across disciplines, including seven dedicated iOS engineers and three user experience designers. On my team, we had three user interface designers (myself included as the team lead) and one brand designer pitching in on illustrations, animations, iconography, and marketing materials. This was our largest team to date.
I’ve written about the last two major Foursquare releases. Because we had a larger team this time, we took care to find new ways for engineering and design to work better together. Our entire design team is now using git to commit assets and styling changes. We developed a style guide, so communicating about typography and colors — and keeping them consistent — is easy.
As designers, iOS 7 presented an exciting opportunity for us to evolve the Foursquare brand and visual language. We focused on removing chrome, using color to indicate affordance, and exercising typography to denote hierarchy.
Looking at the releases I’ve been a part of, I think their progression reflects how our team has grown and learned to work together better, and we’re still learning. It’s an exciting time to be part of this team, and I’m thankful for that.
By the way, we’re hiring designers!

I’m happy to announce Foursquare 7.0 went live today!

This was a huge collaborative effort involving a number of teammates across disciplines, including seven dedicated iOS engineers and three user experience designers. On my team, we had three user interface designers (myself included as the team lead) and one brand designer pitching in on illustrations, animations, iconography, and marketing materials. This was our largest team to date.

I’ve written about the last two major Foursquare releases. Because we had a larger team this time, we took care to find new ways for engineering and design to work better together. Our entire design team is now using git to commit assets and styling changes. We developed a style guide, so communicating about typography and colors — and keeping them consistent — is easy.

As designers, iOS 7 presented an exciting opportunity for us to evolve the Foursquare brand and visual language. We focused on removing chrome, using color to indicate affordance, and exercising typography to denote hierarchy.

Looking at the releases I’ve been a part of, I think their progression reflects how our team has grown and learned to work together better, and we’re still learning. It’s an exciting time to be part of this team, and I’m thankful for that.

By the way, we’re hiring designers!

my model, 3-D printed via @shapeways in bronze, stainless steel, and gold-plated brass

my model, 3-D printed via @shapeways in bronze, stainless steel, and gold-plated brass

🎶 Never Let Me Down Again 🎶 tradition since 1988
(at Barclays Center)

Christmas in July arrived! Modeled in @blender3d printed in metals on @shapeways 💛

Christmas in July arrived! Modeled in @blender3d printed in metals on @shapeways 💛

Early Foursquare 5.0 prototype versus what shipped.

Early Foursquare 5.0 prototype versus what shipped.

I love Galaga

I love Galaga

Friday wallpaper

Friday wallpaper

If loving you is ROM, I don’t want to read-write.